steam-deploy
steam-deploy copied to clipboard
Github Action to deploy a game to Steam
Steam Deploy
Github Action to deploy a game to Steam
Setup
Prerequisites
This action assumes you are registered as a partner with Steam.
1. Create a Steam Build Account
Create a specialised builder account that only has access to Edit App Metadata and Publish App Changes To Steam.
https://partner.steamgames.com/doc/sdk/uploading#Build_Account
2. Export your build
In order to upload a build, this action is assuming that you have created that build in a previous step or job.
For an example of how to do this in Unity, see Unity Actions.
The exported artifact will be used in the next step.
3. Configure for deployment
In order to configure this action, configure a step that looks like the following:
(The parameters are explained below)
jobs:
deployToSteam:
runs-on: ubuntu-latest
steps:
- uses: game-ci/steam-deploy@v1
with:
username: ${{ secrets.STEAM_USERNAME }}
password: ${{ secrets.STEAM_PASSWORD }}
configVdf: ${{ secrets.STEAM_CONFIG_VDF}}
ssfnFileName: ${{ secrets.STEAM_SSFN_FILE_NAME }}
ssfnFileContents: ${{ secrets.STEAM_SSFN_FILE_CONTENTS }}
appId: 1234560
buildDescription: v1.2.3
rootPath: build
depot1Path: StandaloneWindows64
depot2Path: StandaloneLinux64
releaseBranch: prerelease
Configuration
username
The username of the Steam Build Account that you created in setup step 1.
password
The password of the Steam Build Account that you created in setup step 1.
configVdf, ssfnFileName, and ssfnFileContents
Deploying to Steam requires using Multi-Factor Authentication (MFA) through Steam Guard. This means that simply using username and password isn't enough to authenticate with Steam. However, it is possible to go through the MFA process only once by setting up GitHub Secrets for configVdf, ssfnFileName, and ssfnFileContents with these steps:
- Install Valve's offical steamcmd on your local machine. All following steps will also be done on your local machine.
- Try to login with
steamcmd +login <username> <password> +quit, which may prompt for the MFA code. If so, type in the MFA code that was emailed to your builder account's email address. - Validate that the MFA process is complete by running
steamcmd +login <username> <password> +quitagain. It should not ask for the MFA code again. - The folder from which you run
steamcmdwill now contain an updatedconfig/config.vdffile. Usecat config/config.vdf | base64 > config_base64.txtto encode the file. Copy the contents ofconfig_base64.txtto a GitHub SecretSTEAM_CONFIG_VDF. - That folder will also contain two files whose names look like
ssfn<numbers>, but one of them is a hidden file. Find the hidden one, then copy the name of that file to a GitHub SecretSTEAM_SSFN_FILE_NAME. - Use
cat <ssfnFileName> | base64 > ssfn_base64.txtto encode the contents of the hidden ssfn file. Copy the contents ofssfn_base64.txtto a GitHub SecretSTEAM_SSFN_FILE_CONTENTS.
appId
The identifier of your app on steam. You can find it on your dashboard.
buildDescription
The identifier for this specific build, which helps you identify it in steam.
It is recommended to use the semantic version of the build for this.
rootPath
The root path to your builds. This is the base of which depots will search your files.
depot[X]Path
Where X is any number between 1 and 9 (inclusive both).
The relative path following your root path for the files to be included in this depot.
If your appId is 125000 then the depots 125001 ... 125009 will be assumed.
firstDepotIdOverride
You can use this to override the ID of the first depot in case the IDs do not start as described in depot[X]Path (e.g. for DLCs).
If your firstDepotId is 125000 then, regardless of the used appId, the depots 125000 ... 125008 will be assumed.
(feel free to contribute if you have a more complex use case!)
releaseBranch
The branch within steam that this build will be automatically put live on.
Note that the default branch has been observed to not work as a release branch, presumably because it is potentially dangerous.
Other Notes
Environment Support
steam-deploy only supports ubuntu environments. It will not work in macos or windows environments.
Excluded Files / Folders
Certain file or folder patterns are excluded from the upload to Steam as they're unsafe to ship to players:
*.pdb- symbols files- Folders that Unity includes in builds with debugging or other information that isn't intended to be sent to players:
*_BurstDebugInformation_DoNotShip*_BackUpThisFolder_ButDontShipItWithYourGame