galister

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Added additional messages regarding this, so going to close the ticket.

Could do this via a new overlay with its input box + KeyboardFocus Question is what kind of IPC to use.

If you want to look further into this, here's some info: Moving the playspace on SteamVR consists of moving the actual chaperone (the boundary thing that your draw during steamvr...

i'm not sure what the nix part is about, we're already included in: https://github.com/nix-community/nixpkgs-xr if it's needed then please make it into its own PR

Thanks, it's starting to look pretty good. Some ideas from me: Let's keep `OverlayState`'s `transform` as the effective transform. We don't want to calculate an effective transform every time. We...

just pushed a commit to main that will fix your checks

What gives you the idea that the port was closed? Try starting oscav with `RUST_LOG=trace`. this will log all outgoing messages. It will be noisy, but might help identify the...

I've had a similar issue probably 2 years ish ago, when I was on Arch. The workaround for me was to use an UDP relay such as https://github.com/danpodeanu/udp-redirect I simply...

If this is VRChat, there's an option in the tracking & IK settings to enable eye tracking debug lines. Do the lines match up with there you're looking?

OscAvMgr only supports bone rotation for eyes, as well as `EyeLeftX`, `EyeRightX`, `EyeY`. The reason is mostly because of the UnifiedExpressions not being specific on how the blend shapes work:...