smw-src
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Wasm build?
Would this be possible with emscripten?
In its current state no, because the disassembly is all 65816 assembly. It would have to be translated (reimplemented) in C so it could then compile to WASM.
I started on such a project years ago but gave up due to the immense work required.
Man that sucks--
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I'd recommend taking a look at this if you haven't: https://github.com/snesrev/zelda3
The author created a matching C implementation of Zelda 3 SNES's assembly. This is exactly what I wanted to achieve with Super Mario World, so hopefully someone will take up the task.
I'll take a look and also I might port Zelda to wasm--
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