galacticwarrior9
galacticwarrior9
**Describe the bug** If you try to rotate a ship using a helm sign while cruising, there is a chance that part of the ship will detach. This problem seemingly...
### Is your feature request related to a problem? Display entities tick, but this is unnecessary unless you need them as passengers. ### Describe the solution you'd like. Separate options...
### **Please explain your feature request to the best of your abilities:** Follows the same principle as the existing `TownPreUnclaimEvent`. The new events would be called in `/t delete` and...
### Current/Expected Behavior An NPE is thrown when an explosive detonates with no nearby entities. As a result, all `Mechanics` under `Explosion` fail to execute. ### Steps To Reproduce 1....
### Current/Expected Behavior If I add `listenerConditions` to a `CustomSound` mechanic under the `Open` mechanics of a `Lever` `Firearm_Action` weapon, the sound will not play. However, it will play correctly...
This PR adds support for [Quarters](https://modrinth.com/plugin/quarters), a Towny add-on. Quarters requires its own protection module because it does not use the Towny permissions system, so the existing Towny module ignores...
This PR adds a cancellable `QuarterDeleteEvent` which is fired when a quarter is deleted. The event is fired with a `Cause` so that plugins can see the deletion reason. If...
Adds `QuarterEntryNotificationEvent`, which fires when the quarter entry notification is sent to a player. The event exposes the notification's message components, allowing plugins to modify them (e.g., to add extra...