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feat: update `SpriteAtlas` loading logic

Open cptbtptpbcptdtptp opened this issue 2 years ago • 0 comments

  • When loading Sprites, get them from the SpriteAtlas first.
  • Discard _assetID attribute.
  • Add export options.(mipmap, wrapModeV, wrapModeU, filterMode, anisoLevel)

cptbtptpbcptdtptp avatar Sep 21 '22 11:09 cptbtptpbcptdtptp