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Refactor shading_pbr of shaderlab

Open zhuxudong opened this issue 10 months ago • 0 comments

Please check if the PR fulfills these requirements

refs to: https://yuque.antfin-inc.com/shensi.zxd/ftoum6/gd91in8ldb1u1ba6?inner=Gpptb shadingThin refs to: https://yuque.antfin-inc.com/shensi.zxd/ftoum6/gd91in8ldb1u1ba6#nwOdK

  • [x] The commit message follows our guidelines
  • [ ] Tests for the changes have been added (for bug fixes / features)
  • [ ] Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

zhuxudong avatar Apr 28 '24 02:04 zhuxudong