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Consider replacing sprite type buttons with sprite flags

Open gabrielflorit opened this issue 6 years ago • 3 comments

we might need more than just 4 kinds of sprites

gabrielflorit avatar Feb 23 '19 07:02 gabrielflorit

Some documentation about the fact that those are sprite types would be useful (maybe I missed it?) I had no idea that was what those buttons were for.

Kethku avatar Feb 25 '19 00:02 Kethku

I agree. 4 sprite types is a little short. In a game with basic physics support (gravity and wall collision), normally you end with only 2 sprite types left, because the other 2 are needed to flag the floor and wall sprites.

Just having 8 instead of 4, would suppose a big change.

colxi avatar Feb 25 '19 15:02 colxi

Not very clear how this works in the first place. +1 for making it more discoverable / flexible

icarito avatar Feb 26 '19 17:02 icarito