Gabor Papp
Gabor Papp
This gets included from glm by Cinder: ``` #define GLM_FORCE_CTOR_INIT #include "glm/fwd.hpp" ``` in https://github.com/cinder/Cinder/blob/master/include/cinder/Cinder.h#L31 Maybe it collides with glm's default behaviour if you just include it without this.
Not all samples build on linux, some features are missing, for example Capture.
Does setting `worldUp` help as described in #1965?
thanks for this. without this functionality it is quite cumbersome to publish an Fbo texture.
I think this is the same on linux and macosx. Although the `install.sh` script uses `--no-test` only and it builds the `libBussIK.a` library, but I also think that it is...
Changing the plugin type from "Developer" to "Runtime" fixed it.
It is a problem probably with your net connection. I have just downloaded both without any problems.
There were some high density rendering issues on Mojave previously. Does this help? https://discourse.libcinder.org/t/window-issue-on-osx-mojave/1326
Have you tried adding `Mac` to the `WhitelistPlatforms` in https://github.com/microdee/UE4-SpaceMouse/blob/master/Plugins/SpaceMouse/SpaceMouse.uplugin
Thanks for this initiative. I also rebuilt OpenCV on OSX for the Cinder dev branch, and I had to add other options to make it work. Especially the `-stdlib=libc++` switch...