resource_dasm
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Suggestion: Conditional compilation for some features
My July 2022 build of resource_dasm was 13 MB, and the one I did just now is 12.5 MB (Intel)
I thought maybe separating the disassembly stuff would make the build smaller, but it didn't seem to help?
It's a low priority issue. But I plan to bundle resource_dasm, picttoppm, and a 3rd program I am developing (a converter) which will convert 90's (Al Staffieri) GameMaker games to a new modern runtime (a 4th program that's long been written). All the program sizes add up I guess, and my first computer was an LC II with 4 MB of RAM and an 80 MB hard drive and I never quite shed that mentality ;)
I remember ~2 years ago hacking a build of resource_dasm that was much smaller after cutting out everything except for the PICT and 'snd ' converters.
I could probably take a stab at it, basically would just be a bunch of #ifdef statements?