Francois Usseglio-Viretta
Francois Usseglio-Viretta
I was pretty fast on documenting the d-PSD method for particle size, I will have to re-write the section to put it to the higher standard of the rest of...
Currently you can only mesh a grain with less then 255 grains. We have sorted out a workaround, it will be implemented in a next commit when polished.
Need to parallelize when possible the code. Currently there is a disclaimer in the documentation indicating these methods are slow. It is slow, yet still usable if you are willing...