Map-Editor-V3
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Fusez's Map Editor Version 3 - This is a map editor for SA:MP
Map-Editor-V3
Version 3
Download Links + How-To @ the end of readme
Features:
- Objects + Colors - w/ Texture and Text Support.
- Vehicles - w/ Fast & Easy Tuning.
- Pickups
- Actors - w/ Animations.
- Player Attachments
- Categories - for Models, Vehicles, Skins and Textures.
- Toolbar - Instant access to a wide array of useful options.
- Offset Editor - Edit the offset of attached objects easily with keys.
- Map File Management - Wipe, Load & Save your maps.
- Ingame Help Menu - Contains credits, keystrokes and information about the script.
- Category Manager - Edit categories and their content.
- Edit Marker - A yellow arrow indicating which item is being edited.
- RemoveBuilding Support - You can now remove & re-create buildings.
What's New?
- Edit Marker
- Simplified Texturing
- Categories + Category Manager
- New Browser Design
- Toolbar with More Options
- Huge amounts of minor tweaks
Screenshot(s):
More pictures can be seen in this album.
The map shown in the album is included in the map editor package.
Credits:
- Slice - strlib
- Y_Less - sscanf
- Zamaroht - Textdraw Editor
- SuperViper - All Object Models
- Pottus - All Object Textures
- Pottus - All GTA SA Objects
- Crayder - All Model Sizes & Skin Names
- Stylock - GetAttachedObjectPos
- h02 - Noclip Flymode
Dependencies: REQUIRED!
Downloads can be found at the bottom of the page
- strlib (Required) by Slice
- sscanf 2.8.2 (Required) by Y_Less
How To:
- Download everything required, download links can be found further down this post.
How to Compile:
- Extract
mapedit.pwn
to yourfilterscripts
folder. - Extract the folder
mapedit
and its' content to yourfilterscripts
folder. - Extract
strlib.inc
to yourpawno/includes
folder. - Extract
sscanf2.inc
to yourpawno/includes
folder. - Compile the code using pawno.
- If the compilation was successful you should have the file
mapedit.amx
in your filterscripts folder now.
OR
- Extract
mapedit.amx
to yourfilterscripts
folder.
Before Loading:
- Extract
sscanf.dll
(windows) /sscanf.so
(linux) to your plugins folder. - Add
sscanf
(windows) /sscanf.so
(linux) to your plugins line in yourserver.cfg
file. - Create a folder in your
scriptfiles
folder and name the new foldermaps
. - Extract
mapedit.db
from the map editor package to yourscriptfiles
folder. - Extract
mapedit_maps.db
from the map editor package to yourscriptfiles
folder.
How to Load:
- Add
mapedit
to yourserver.cfg
filterscripts line, then start your server.
OR
- Type
loadfs mapedit
in the server console window once opened, then press enter.
Done!
Problem?
If something doesn't work as it should, try using a blank gamemode combined with the map editor filterscript! Example provided below.
(Thanks to Kwarde for the tip)
pawn Code:
#include <a_samp>
main() { }
public OnGameModeInit() {
AddPlayerClass(0, 0, 0, 0, 0, 0, 0, 0 ,0 , 0 ,0);
}
Download
- strlib (Required) by Slice
- sscanf 2.8.2 (Required) by Y_Less
- Map Editor
- Map Editor V3 Building Migrator Database Tool (Optional)