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Seed Framework is a multiplatform C++ 2D game development framework that aims mainly at recompile only portability between a wide range of platforms and consoles.
Implement a base OSK skinnable that has basic input methods to read strings (ie.: single line, multiple lines, max. length, etc.); OSK must send and receive IInputKeyboard events; OSK can...
Create IPath class and specific path types (Bezier/Spline, Polygon, Array, etc.)
Create an IThreadedModule so some Modules can be used in a Threaded way (ie. Sound System)
To Implement a console system. It must be able to manage variables and commands. Support to history, auto-completion, etc. Needs a hardcoded/embedded system font.