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Seed Framework is a multiplatform C++ 2D game development framework that aims mainly at recompile only portability between a wide range of platforms and consoles.
Current implementation does not support grayscale textures.
Implement support to USB Keyboard and/or Native OSK - See Issue #20
Seed MUST be supported on browsers, to get that we need study and create a PoC using NPAPI/ActiveX(Qt?) and or other custom plugin API (eg. Firebreath - http://code.google.com/p/firebreath/). But, we...
A way to use skins with Widgets (Button, Label, Container, TextArea, TextInput, Virtual Keyboard, etc.)
Implement support to use a IPath object as a UV animation guide;
Like LocoRoco debug menu using Console subsystem comands and variables;
Create interface for input feedbacks (ie.: force feedback, rumble, sounds, etc.)