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A procedural modeling toolkit base on UE4 blueprint

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为了在一个UE5项目中使用,我在一些跨版本编译的部分增加了ENGINE_MAJOR_VERSION的判断,修复了UE5引擎更新引发的几个问题,如一些类的变量类型由FVector改为FVector3f,以及SSCSEditor被弃用,改用SubobjectEditor的问题。虽然工作量不是很大,但是我想知道我如何提交这些更改的代码? In order to use this plugin in a UE5 project. I added some ENGINE_MAJOR_VERSION macro branch to support across versions compiling and fixed some problems caused by the Engine...