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How to avoid distortion of facial and hand features in generated videos

Open CodeConductor520 opened this issue 1 year ago • 4 comments

When I continued testing with the official provided model, I found that using the official provided images as reference images resulted in better facial and hand effects in the generated video; But when using our own images, the facial and hand distortions are more severe, is it because the official reference images have been trained? Will training our own model improve facial and hand distortion issues? Looking forward to your reply.

CodeConductor520 avatar May 13 '24 04:05 CodeConductor520

Hi! I have same problem with you. Do you follow the SMPL & Rendering doc to produce your own motion datas? I guess it's the key. I'm trying to do so. if work, I will share here! Keep contact!

XinZhang0526 avatar May 22 '24 06:05 XinZhang0526

@XinZhang0526 did you see any improvements?

gabrielevccp avatar Jun 04 '24 11:06 gabrielevccp

This is a known issue and we are trying new ways to solve it

AricGamma avatar Jun 27 '24 02:06 AricGamma

changing the scheduler's beta_schedule to "scaled_linear" makes it more stable . also , you can increase the smoothing intensity in the smoothing blender file ...

https://github.com/fudan-generative-vision/champ/assets/117151647/5cbd3081-9b27-43ce-8f0a-fb5aa04924b4

sahir2k avatar Jul 09 '24 05:07 sahir2k