rayn
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Use distance sampling and simplifications of integral to implement directional light sampling for volumetrics
https://developer.nvidia.com/sites/default/files/akamai/gameworks/downloads/papers/NVVL/Fast_Flexible_Physically-Based_Volumetric_Light_Scattering.pdf slide 41
distance sampling https://www.shadertoy.com/view/Xdf3zB