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In ggez 0.4, we could use check_update_time() to limit the update frequency: https://docs.rs/ggez/0.4.2/ggez/timer/fn.check_update_time.html ``` fn update(&mut self, ctx: &mut Context) -> GameResult while(timer::check_update_time(ctx, 60)) { update_game_physics()?; } Ok(()) } ```...