fteqw
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gethostcachestring for "player{n}" is not returning anything
Despite the cvar slist_cacheinfo
being 2.
The issue is a bit more specific.
The engine does a protocol based check, so if the com_protocolname is anything other than "FTE-Quake" or some equivalent then we will never parse the server info through CL_ReadServerInfo() in net_master.c. However that doesn't yield results either in games/mods such as FreeHL.
My breakpoint at the end of CL_ReadServerInfo() when we copy the player details into the moreinfo struct is never triggered regardless. Yet to investigate why.