fteqw
fteqw copied to clipboard
Can't use differentiating opponents skins or colors on deathmatch...
https://sourceforge.net/p/fteqw/tickets/69/
chilidad wrote on 2020-01-07:
First, good job on the engine, Spike... it very well revives the favorite original FPS!
Now, my issue... Since I found qwskins at https://github.com/mushis/qwskins/tree/master/fte, I figured FTEQW can do deathmatch well. However, I see two problems:
- Although those skins look fine on the stock player.mdl (See Fig 1), they look like the wrong wrap in game play (See Fig 2)
- All opponents appear the same... even when each of the other clients have their own skin/color (and I also have their skins in my id folder), they all appear the same (see Fig2)(also see your screenshot below, Fig 3, that shows the opponent as only all red, or I suspect whatever enemycolor is set as). When I ran a server back in the 90's, everyone appeared as their own skin. Maybe I'm not configuring something right? Or is FTEQW not made to show different skins/colors for each player?
http://www.usintelligence.net/US11/Quake/q0.jpg http://www.usintelligence.net/US11/Quake/q1.jpg http://www.usintelligence.net/US11/Quake/q1a.jpg
I'm using your Win32 5529 build, with no pluggins except for the HD packs. Here are my options and particle settings:
http://www.usintelligence.net/US11/Quake/q2.jpg http://www.usintelligence.net/US11/Quake/q3.jpg
sk1ppy wrote on 2020-06-14:
we too are having the same issues too any updates or info on how to make each player skins different would be a great help