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Quake 1: r_softwarebanding breaks player model colors

Open Xylemon opened this issue 1 year ago • 1 comments

https://sourceforge.net/p/fteqw/tickets/129/

@Xylemon wrote on 2022-03-02:

The r_softwarebanding cvar currently breaks any player colors being applied in defaultskin.glsl - this seems to be some error during the colormap lookup inside the GLSL.

Xylemon avatar Nov 26 '22 22:11 Xylemon