graal-gonstruct
graal-gonstruct copied to clipboard
An unoffical level editor replacement for the online game Graal
https://developer.gnome.org/gio/stable/gio-GResource.html https://developer.gnome.org/gio/stable/glib-compile-resources.html Possible complications are probably that thing not being widely-enough available, non non-recent or non-linux systems, but `glib-compile-resources` seems to do the same thing as `make_images.rb`.
Not entirely sure what's going on, but something simple like lining up five NPCs in a row, moving al of them to the side, and then undoing five times doesn't...
There should be a way to either prevent the caching of the Graal directory structure, to abort it, or to reset the directory without the scan actually happening. Perhaps through...
It take like 5 min for the actual view of the level to load, any ideas?
It should be possible to flood fill an area with a set of tiles instead of just a single tile
A layer tab, or at least half a tab (possibly in the tools tab) needs to be added to the side-panel, presenting a Photoshop-like interface (with previews, if possible, not...
The handling code for responses to menu/toolbar actions should be moved from window into subcomponents that exist only inside window and do nothing more than categorize the code and attempt...
A way to click a tile in the level itself and have it highlighted(and scrolled to) in the tileset. This can help with finding obscure and well-hidden tiles in pics1,...
Right now adding new settings is a huge amount of work and we should eventually figure out a more generalised way to add preferences so that only one line of...
The ability to select tiles from all layers. Ctrl+left mouse? For example, I have a house, the base is on layer 1, the roof/windows is on layer 2, and random...