flockn icon indicating copy to clipboard operation
flockn copied to clipboard

:video_game: Leightweight declarative game engine for JavaScript

Results 9 flockn issues
Sort by recently updated
recently updated
newest added

Bumps [webpack](https://github.com/webpack/webpack) from 5.11.0 to 5.76.0. Release notes Sourced from webpack's releases. v5.76.0 Bugfixes Avoid cross-realm object access by @​Jack-Works in webpack/webpack#16500 Improve hash performance via conditional initialization by @​lvivski...

dependencies

- [X] Canvas renderer - [X] Serialization - [X] Deserialization - [X] Documentation - [ ] Examples - [X] Unit tests - [ ] Default behaviors (e.g. sprite animation, collision)...

This is an issue that arose while setting up the template over at `freezedev/flockn-template`. There should be a way to provide some helper function to test game objects and/or behaviors...

Even when a renderer hasn't been set explicitly, having a black screen is a bit counter-intuitive. In that case a renderer should be chosen automatically. (May depend on #9)

Currently the renderer option has to be set explicitly, there should be an auto option which checks which renderer is the best\* and chooses that one. - For example, check...

This is not something that will be tackled for the 0.1.0 release. While I really like ES6 classes, I am contemplating if they are really needed in the flockn game...

Provide a better more ES6-streamlined way to use mixins internally

Exact error message to follow

bug