flockn
flockn copied to clipboard
:video_game: Leightweight declarative game engine for JavaScript
Bumps [webpack](https://github.com/webpack/webpack) from 5.11.0 to 5.76.0. Release notes Sourced from webpack's releases. v5.76.0 Bugfixes Avoid cross-realm object access by @Jack-Works in webpack/webpack#16500 Improve hash performance via conditional initialization by @lvivski...
- [X] Canvas renderer - [X] Serialization - [X] Deserialization - [X] Documentation - [ ] Examples - [X] Unit tests - [ ] Default behaviors (e.g. sprite animation, collision)...
This is an issue that arose while setting up the template over at `freezedev/flockn-template`. There should be a way to provide some helper function to test game objects and/or behaviors...
Even when a renderer hasn't been set explicitly, having a black screen is a bit counter-intuitive. In that case a renderer should be chosen automatically. (May depend on #9)
Currently the renderer option has to be set explicitly, there should be an auto option which checks which renderer is the best\* and chooses that one. - For example, check...
This is not something that will be tackled for the 0.1.0 release. While I really like ES6 classes, I am contemplating if they are really needed in the flockn game...
Provide a better more ES6-streamlined way to use mixins internally