FarmControl
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Undo actions on player radius
Option to undo actions if a player is within a distance of the entity, would be very nice to make entities feel more 'alive', while still optimizing mobs that are not in the immediate vicinity of the player.
undo-on:
default:
# Should we undo this action when the mob is interacted with?
interact: true
# Should we undo this action when a player is within a specified distance?
# radius: <radius-xz> <radius-y>