Juliano Farias
Juliano Farias
@SSYGEN setting the reference to `nil` worked. Weird bug. That said, good that it happened so now I'll pay more attention to references. -- UPDATE -- Well, it keeps getting...
About the player death effect, I believe you forgot to mention the velocity on the generated lines. You even define `self.v` on `ExplodeParticle` but you do not show the update...
After some investigation, I see that this is slightly more involved. I see a few different signatures: ``` db('string') // just uses string as key and creates a string.json file...
I'm having the same problem here