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Automatically sync files between a minecraft instance and the pax project.
There are two ways that you could do this:
- Symlink/Junction the pax project directories to the MC instance ones, with the
.minecraftfolder location specified in a config file (like.pax.json) - Put the instance directory in a config file and have a
pax synccommand to copy any changed files.
I was thinking more along the lines of your second option + a file watcher: With ./pax sync <location> you would be able to copy changed config files between the pax project and your instance (only copying actually important files, like mod configs), with ./pax sync <location> --watch it would do that while your instance is running.
Regarding putting stuff in a config file, I'll think about a general system that would let you specify options as config variables which are automatically read from, so that that will stay consistent across different commands.
I was thinking more along the lines of your second option + a file watcher: With
./pax sync <location>you would be able to copy changed config files between the pax project and your instance (only copying actually important files, like mod configs), with./pax sync <location> --watchit would do that while your instance is running.
Hey, kind of hijacking this thread since my problem seems related: Nowhere in the wiki or README it states, where to put any config files, custom mod jars or game options. Can you please add a section for this and/or tell me?
Now that I've found out how CF modpacks work - maybe we could also instead of downloading the mods ourselves have a command that exports and then uses a curseforge install link (like from the website) but on a zip! It might work if the URL is file://Modpack.zip