friedolino78

Results 72 comments of friedolino78

the idea seems to work roughly: [https://github.com/zynaddsubfx/zynaddsubfx/pull/255](https://github.com/zynaddsubfx/zynaddsubfx/pull/255) now there is an reverse effect. but no audio out, yet. maybe some bad copy-paste-naming jumping off from echo effect

effect gui: https://github.com/mruby-zest/mruby-zest-build/pull/105 the effect is present in the code

whit the latest commits everything should be working as intended. - [x] crossfade is now implemented - [x] phase parameter is now implemented

from the back of my memory I would say that the learn button is not connected to the backend. As a workaround until the button works you could hold Ctrl...

I'm in a mood for adopting this issue. besides the classical triggering methods we could use the available info about the played notes. - the display could be scaled to...

I had a similar problem when designing the LFO fadein and fadeout feature. If the key is released while fading in the fadeout has to start at the current intensity...

for control rate modulation I started something in https://github.com/zynaddsubfx/zynaddsubfx/pull/131

I started a first attempt on https://github.com/mruby-zest/mruby-zest-build/pull/110 before reading this discussion. right now it's right click on a widget (testing with knobs) to open a text overlay with the current...

here the process fails at step 2. The file open dialog shows no .scl files. but loading via OSC comand works. all other steps work.