freq-mod

Results 265 comments of freq-mod

Ok, I see now Grab VCEs then: [vces.zip](https://github.com/Wohlstand/OPL3BankEditor/files/2375531/vces.zip)

I assembled something like this in like 30 minutes: [example.zip](https://github.com/Wohlstand/OPL3BankEditor/files/2992956/example.zip) I can make a OPNA/OPN2 version, running through all algorithms if you need it

Yeah, interesting card. In its nativ mode, it reportedly has 18 4-op channels (18x4=72). But it's not a dual OPL3, so 2-op channels count stays the same. Reverse enginnering project:...

Looks like it's fixed now, one question though: When selecting snare drum percussion type, and setting waveform to either 3, 4 or 5 there is no sound at all, instrument...

While working, it's still kinda glitchy, for example... 1. Create a snare drum instrument. 2. Now create cymbal or hi-hat instrument. 3. Play a newly created hi-hat 4. Switch between...

Nuked and DOSbox. I know other are experimantal or broken. Also, some hi-hats sound slightly differently between Nuked and DOSBox. [hihat.zip](https://github.com/Wohlstand/OPL3BankEditor/files/2949861/hihat.zip)

There is one small, cosmetic bug - on instrument list, drums that are of "hi-hat" or "tomtom" type are grayed out, since they are on operator 1 rather than 2,...

> Can you make some screenshots? ![tomgray](https://user-images.githubusercontent.com/32672779/56654141-abc9db00-668f-11e9-94c4-ef6f6d278895.PNG)

I forgot to add this bug is present after you set OP2 values to zero and restart bank editor, sorry about that. Anyway, tom-toms and hi-hats play on OP1, so...

already exists: Settings -> Settings -> Initial system. There you can configure what chip combination should be default on startup, as long as you won't change it to sth else...