Alphanumeric issues
Having some trouble on a few tables
Alien Poker - the numbers don’t line up with the score on the Backglass. It’s as if there’s a few extra zeroes before the first score.
Silver Slugger - multiple alphanumeric on the BG and not enough matching in Freezy.
Q-Bert & Krull - continuous loop of Alphanumeric windows drawn causing everything to lock into a cycle crash.
Deadly Weapon - first few numbers don’t show and are jumbled in the window
A lot of tables also won’t keep the color assignment I give them. The color shows up in the ini but doesn’t happen visually.
Thanks for any help you can provide.
Just to be sure, you're using the virtual display with the segmented rendering, right? Not the virtual DMD nor any hardware DMD?
Can you give an example for an .ini entry versus what's on the screen?
Sorry I didn't notice there was a response here.
In my DMDDevice.ini I have alphanumeric set to true with coloring and two sets of colors (haunted green and Tron blue)
The example I have is Deadly Weapon, where the first section of the score just shows 000000000 and cuts off the words. As almost if it was a four player segment instead of two long strips like the Backglass. This happens on a few other tables as well.

Thanks, I'll try to reproduce that one.