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Native Windows builds crash when using Burst 1.4.1

Open jsm174 opened this issue 5 years ago • 0 comments

With PR https://github.com/freezy/VisualPinball.Engine/pull/255 we upgraded the required version of Unity to 2020.2.0.b12.

When building a table such as mm, and making a native Windows build, it will crash immediately after launch.

After researching, I observed the following:

  • master, Burst 1.4.1, built in renderer, add mm table, win 10 x64 native build, crashes upon launch
  • master, Burst 1.4.1, built in renderer, add mm table, disable burst, win 10 x64 native build, working
  • master, Burst 1.4.1, built in renderer, add mm table, remove gates/walls/ramps, win 10 x64 native build, working
  • master, Burst 1.3.7, built in renderer, add mm table, win 10 x64 native build, working
  • master, Burst 1.4.1, built in renderer, add mm table, osx native build, working

Screen_Shot_2020-12-01_at_6 54 06_AM

The crashes appear to be related to entities.

FWIW, Entities 0.16.0-preview.21 has a Burst 1.3.7 dependency.

jsm174 avatar Dec 02 '20 22:12 jsm174