VisualPinball.Engine
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Editor: when gizmos are disabled, VPE transform handles, drag points edition & lock management are not working
Also, a default Transform handle is shown in SceneView and you can freely move any items, even locked.
Gizmos enabled :
Gizmos disabled :
SceneVisibilityManager.DisablePicking can keep you from clicking on them, but as far as I know there's nothing to keep you from selecting it in the hierarchy and then moving it.
Maybe there's an event or callback when something was moved with gizmos disabled that we can plug into and move it back to the correct position?