freeorion icon indicating copy to clipboard operation
freeorion copied to clipboard

Border Checkpoints Policy

Open 101Wanderer101 opened this issue 2 years ago • 5 comments

An unowned planet with stealth 45 on my supply line and even with my own planet in the system is still invisible with my detection strength 30 but with Border checkpoints policy ON for 20 moves. Sorry, if it's not a bug,

101Wanderer101 avatar Mar 13 '24 15:03 101Wanderer101

There is a mismatch between the scripting and the pedia. The scripting specifically only effects ships:

https://github.com/freeorion/freeorion/blob/master/default/scripting/policies/CHECKPOINTS.focs.txt#L22-L29

The pedia specifies ships and planets, also the top line about hindering supply is outdated. That was removed here:

https://github.com/freeorion/freeorion/commit/7060115b099914793388b46cb0d94ad1c4cd8343

BC

Old discussion occured here and here:

https://freeorion.org/forum/viewtopic.php?f=15&t=12618 https://freeorion.org/forum/viewtopic.php?f=15&t=12593

MichaelCourtney avatar Mar 16 '24 03:03 MichaelCourtney

https://github.com/freeorion/freeorion/pull/4889

Forum discussion suggests its a documentation error, rather then a bug.

MichaelCourtney avatar Mar 17 '24 16:03 MichaelCourtney

Found a 2nd bug here. It effects outposts, though the meter never actually changes because its an outpost. checkpoints

MichaelCourtney avatar Mar 18 '24 03:03 MichaelCourtney

Probably the best way to fix the 2nd bug is not to charge for outposts? That's more consistent with other policies.

MichaelCourtney avatar Mar 21 '24 06:03 MichaelCourtney

Agreed, outposts should not cost influence

agrrr3 avatar Mar 21 '24 07:03 agrrr3

This seems to have been fixed by #4889. Is there still something left to do here?

crazymerlyn avatar Aug 22 '24 23:08 crazymerlyn

If not, please comment about what's missing...

geoffthemedio avatar Aug 23 '24 16:08 geoffthemedio