freedreno
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framebuffer fetch ?
Hi
does adreno 500 support native framebuffer fetch? or using some trick to implement it?
In my experience, Adreno need to do vkCmdNextSubpass when I use current framebuffer to be a input attactment in Vulkan. In other brand that can be use it directly without vkCmdNextSubpass.
So I guest Adreno need to do blit framebuffer to system memory or GMEM / 3 or somewhere, then use image load/fetch it, like a texture barrier operation.
By the way, does it possible to implement glBlitFramebufferByRegion, like glMemoryBarrierByRegion instead of glMemoryBarrier, to be tile friendly?
Thank you