Fred Emmott
Fred Emmott
> you can test it yourself I do, regularly. Additionally, there is *no* loading happening when switching pages, except for PDF documents - these are unlikely to the the issue...
All that happens when you switch image pages is a VRAM to VRAM copy of up to 16MB , which with the overhead takes a few microseconds
How large is 'large'? Could you attach a sample image/miz? VRAM copies become unavoidably slow if the image is truly ridiculous: I can reproduce this problem with a 16000x16000 image...
> Sorry but it seems that you are right, it was my problem since outside of the simulator I don't have this problem. FWIW, my best guess here would be...
Tracing shows that for the images at D3D11's limit of 16k x 16k , the largest factor is `ID2D1DeviceContext::CreateBitmapFromWicBitmap()` Splitting that up into `IWICBitmapSource::CopyPixels()` (format conversion: compressed png to raw...
> Moving the RAM -> VRAM copy to that thread is not practical, as it's currently a D2D operation, and both D2D + D3D11 have very limited mulithreading. Doing this...
> as you're not encountering it outside the sim, it's very likely that doing these changes wouldn't actually help you in an at all noticeably way > I'm calling these...
How should this relate to the in-game toolbar? Some options: - enabling this option should disable tab changes via toolbar - enabling this option should just disable the bindings, remote...
blocked on #450
in v4.6, it is still in the wrong position, but also incorrectly headlocked