mhw_armor_edit
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I still can't load the file with the latest version
It show that Error while loading D:\xxxxx\nativePC\common\equip\bow.wp_dat_g: magic byte invalid: expected 444D47, found 1355019B Other files can't be loaded。 why is that? please look and help me thanks!guys
Looks like you are trying to load an previously modded pre-iceborne file. Since 1.8.x the editor cannot read pre-iceborne files any more. Additionally be aware that pre-iceborne mods are now non-functional since file structures have changed and you have to redo all of your mods for Iceborne. Use latest 1.7.x to export your modded files to JSON, then use a fresh extract of Iceborne chunk, a fresh empty mod directory, and import JSON.
There are only two game chunk data after Iceborne released. but I have already extracted them. The old version also can't load the file. After changing the path of the mod, some files can be loaded with 1.80. But the others also can‘t be loaded even will crash. But the data loaded is incomplete, for example, the name of the equipment is all number or letters, it only shows a little attribute of equipment,but skills are not displayed.
Latest release now can read the Iceborne files (build 4626147) but the name of equipment are still generic names. Skills are also missing. Otherwise, this is a great tool so far
It should look like this (1.9.0-alpha):
I've extracted the chunk's common/equip
and common/text
folders. Those two are the minimum required game data for the editor to work. Then in the editor I've selected the folder containing common
.
If you have a different result, please list your steps exactly, and please make a screenshot of the editor showing the directory and files - like mine.
Thanks for the last bit of information regarding common/equip
and common/text
folders! I've had the common/equip
one but not the latter. You could add this in the readme.md
for future reference as I've used mhwnochunk (As #11 suggests as well) because extracting 60GB of game data is pretty impractical.