Brandon

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Does the device orientation API have the option to access XRSpace?

Do smartphones need a frame submitted to them?

I am building maps utilizing VR audio. At this point it is 3D web audio, but when WebXR is enabled, I will be connecting pos data and localizing the user's...

Also, many of my users will use devices that don't have screens, such as: https://www.hims-inc.com/product/braillesense-polaris/ That device also is missing a touchscreen and a keyboard, and I'm still working to...

Also, animation in the spec should be clear that it is not "the manipulation of electronic images by means of a computer in order to create moving images.", but instead...

Do you think it would be useful to broaden devices from Headset Devices to immersive devices? I'm pretty sure tactile displays won't be headsets, but probably gloves or nerve interfacing...

> if we assume that we discover a device that provides precise positional tracking capabilities but has no visual output component we can brainstorm how that would theoretically work out....

> while we don't prevent developers from adding audio to their VR experiences it's not as fundamental to the API's use as the rendering mechanics, and definitely should not be...

#### Auditory XR displays There are around 700+ only games that can be played completely using audio at [audiogames.net.](https://www.audiogames.net) Papa Sangre is one very good example. I wrote a paper...

Exactly, I would like to see: 1. Language in the general spec switched from visual to a-modal. 2. Examples given of XR experiences in modalities other than just visual, including...