TikTokLiveSharp icon indicating copy to clipboard operation
TikTokLiveSharp copied to clipboard

Unable to connect to the remote server

Open qrq opened this issue 1 year ago • 3 comments

Hi

This is a new error message :

WebSocketException: Unable to connect to the remote server
System.Net.WebSockets.WebSocketHandle.ParseAndValidateConnectResponseAsync (System.IO.Stream stream, System.Net.WebSockets.ClientWebSocketOptions options, System.String expectedSecWebSocketAccept, System.Threading.CancellationToken cancellationToken) (at <fbf3bef999a04908bac2dd07829c8508>:0)
System.Net.WebSockets.WebSocketHandle.ConnectAsyncCore (System.Uri uri, System.Threading.CancellationToken cancellationToken, System.Net.WebSockets.ClientWebSocketOptions options) (at <fbf3bef999a04908bac2dd07829c8508>:0)
System.Net.WebSockets.ClientWebSocket.ConnectAsyncCore (System.Uri uri, System.Threading.CancellationToken cancellationToken) (at <fbf3bef999a04908bac2dd07829c8508>:0)
TikTokLiveSharp.Client.Socket.TikTokWebSocket.Connect (System.String url) (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/Socket/TikTokWebSocket.cs:94)
TikTokLiveSharp.Client.TikTokBaseClient.CreateWebSocket (TikTokLiveSharp.Client.Socket.TikTokWebSocketConnectionData connectionData) (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/TikTokBaseClient.cs:514)
UnityEngine.Debug:LogException(Exception, Object)
TikTokLiveSharp.Debugging.Debug:LogException(Exception, Object) (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Debugging/Debug.cs:84)
TikTokLiveSharp.Client.<CreateWebSocket>d__48:MoveNext() (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/TikTokBaseClient.cs:523)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
TikTokLiveSharp.Client.Socket.<Connect>d__10:MoveNext() (at ./Library/PackageCache/dev.vanhoof.tiktokliveunity@3b06452483/TikTokLiveSharp/Client/Socket/TikTokWebSocket.cs:94)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

qrq avatar May 24 '24 19:05 qrq

up

Jeffersonceo avatar May 25 '24 16:05 Jeffersonceo

up

fanyqe avatar May 26 '24 07:05 fanyqe

up

JeremieF1984 avatar May 26 '24 12:05 JeremieF1984