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These are pretty dynamic and seem to work like "tie grabbed player bone X to grabbing player bone Y" rather than respecting position precisely, so it may be difficult to...
I believe the kirby animation file is giant because it includes all these hats, but they are not used(?)
Infeasible until the .slp spec contains this data
- death effect - smash attack charging effect - darken percent by value - character-specific stock icons - animate percent when it changes - hide % when dead like in...
- tilted shields - powershield effect - Something is wrong with shield put-up and take-down animations - Shield stun effect - Correct shield origin (calculated for some top tiers, involved...
- Samus ball form - G&W stuff - Yoshi shield - Probably others?
Most top tiers are done, most of the rest are missing. They are added one by one as I look through HSDraw to figure out hitbox sizes, etc