nappgui_src
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SDK for building cross-platform desktop apps in ANSI-C
I searched but failed to find . May I ask is printing(Print,Printer Page Set up,printing preview...) already implemented or not?If yes,is there any tutorials/examples? Thanks and best regards.
Apple clang is just an slightly modified version of LLVM clang, but LLVM clang is fully useable on macOS and is able to compile and run this project perfectly. Furthermore,...
This fixes https://github.com/frang75/nappgui_src/issues/153 I can confirm that this resolves my build issue when using certain Boost libraries on Linux. Maybe you'd prefer a different name than "string_utils", but since I...
The `window_size` implementation currently performs this cassert: ```c cassert(window->flags & ekWINDOW_RESIZE); ``` I want to be able to create a window which cannot be resized by the end-user (i.e. they...
I am using `view_native` to get the native window handle. I need to do this as I am using nappgui to launch audio plugin editor windows (e.g. VST/CLAP), and I...
suggest: render gui with skia.
When using nappgui as a subproject, unfortunately it will override the value of CMAKE_CONFIGURATION_TYPES, which breaks any project which needs to build using the "RelWithDebInfo" config. This is easy to...
This file can cause build problems because it shares its name with a standard header, for example in my project: ``` In file included from /home/chris/dv/env/prefix/include/boost/fusion/iterator/deref.hpp:11, from /home/chris/dv/env/prefix/include/boost/process/v1/async.hpp:41, from /home/chris/dv/env/prefix/include/boost/process/v1.hpp:9,...
In https://nappgui.com/en/howto/guihello.html#h6 we can apply the current text attributes to all/selected text in control, using: `textview_apply_all()` `textview_apply_sel()` In order to implement a full-featured text editor, we need to access the...
Hi @frang75 , I posted in Discord but surfacing here bc others might see the issue here more easily than the discord channel. I'm trying to build on Win11 ARM...