wgshadertoy
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Compute shaders
Thank you for the excellent WGSL shader toy. Is it possible to use the compute shaders and storage buffers in WgShadertoy? Compute shaders are considered an advantage over OpenGL.
By the way, is it possible to directly use Visual Studio Code as the code editor in WgShadertoy? The code editor in WgShadertoy is very limited for code editing, whereas VS Code provides powerful features, such as IntelliSense code completion and WGSL extensions for Naga code validation, among others.