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Spine runtime for FRAG
2 options being explored -
- Wrap existing C Spine runtime
- Will force us to include Spine runtime license with project, but project can be optionally included with FRAG so FRAG can stay spine runtime license free
- Faster and easier
- Write our own runtime
- Not fast, not easy
- WIP atm, working on parsing skeleton and texture atlas data
- Will need extensive testing to verify results against spine samples
Out of the two options, I'm much closer to achieving # 1. I think if I took another shot at creating bindings I could probably have something working in a day or two.
`# 2 is more appealing though, so I'm working on that. If I encounter roadblocks I may switch back to # 1.