miniwad
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build.sh not including all levels
Hello! I am having issues running the build script for this wad and getting the correct results.
I have deutex
installed and when I execute the script I don't get any output errors, so I am assuming everything is executing just fine.
However, the miniwad.wad
file that is created in the root directory works fine with chocolate-doom
...but when I advance from level to level, I noticed that they are all the same. I know that it tried to include all the levels, and when I advance from level to level, I see the level counter going up and get intermittent story screens, but every level is the same square room with the switch on the wall.
Am I running this on the wrong game or has anyone else seen this type of behavior?
As a quick follow up, I have tried to run the wads in the levels directory by themselves and gotten the following output:
$ ./src/chocolate-doom -iwad ~/miniwad/levels/map02.wad
Chocolate Doom 3.0.0
Z_Init: Init zone memory allocation daemon.
zone memory: 0x7f50b9393010, 1000000 allocated for zone
Using /home/christopolise/.local/share/chocolate-doom/ for configuration and saves
V_Init: allocate screens.
M_LoadDefaults: Load system defaults.
saving config in /home/christopolise/.local/share/chocolate-doom/default.cfg
W_Init: Init WADfiles.
adding /home/christopolise/miniwad/levels/map02.wad
===========================================================================
DOOM 2: Hell on Earth
===========================================================================
Chocolate Doom is free software, covered by the GNU General Public
License. There is NO warranty; not even for MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. You are welcome to change and distribute
copies under certain conditions. See the source for more information.
===========================================================================
I_Init: Setting up machine state.
Failed to get I/O port permissions for 0x388: Operation not permitted
You may need to run the program as root in order
to acquire I/O port permissions for OPL MIDI playback.
OPL_Init: Using driver 'SDL'.
W_GetNumForName: genmidi not found!
From README.md
:
Features:
[...]
* No real levels (Bring Your Own Levels)