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Sculpting - in depth technical plan
We have the engine doc where I outlined sculpting high level tech: https://docs.google.com/document/d/1IkjcSSfFGBUC6Kpv_6A7n0R7fAuZchSNFujO3BNLfLk/edit#
Need to go more in depth on what implementations to go with, and some details about shards
Gio said to look into: https://github.com/Yeicor/sdf-viewer
Hey team! Please add your planning poker estimate with Zenhub @guusw @tdbe
I think (for me) it's quick to know how this should be built, since I've been already involved with such things. The more difficult part maybe would be about specific shards integration or deciding on what github projects to borrow from