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Sculpting - in depth technical plan

Open tdbe opened this issue 3 years ago • 2 comments

We have the engine doc where I outlined sculpting high level tech: https://docs.google.com/document/d/1IkjcSSfFGBUC6Kpv_6A7n0R7fAuZchSNFujO3BNLfLk/edit#

Need to go more in depth on what implementations to go with, and some details about shards

Gio said to look into: https://github.com/Yeicor/sdf-viewer

tdbe avatar Oct 13 '22 10:10 tdbe

Hey team! Please add your planning poker estimate with Zenhub @guusw @tdbe

Kryptos-FR avatar Oct 13 '22 11:10 Kryptos-FR

I think (for me) it's quick to know how this should be built, since I've been already involved with such things. The more difficult part maybe would be about specific shards integration or deciding on what github projects to borrow from

tdbe avatar Oct 13 '22 12:10 tdbe