Christopher Kulla

Results 34 comments of Christopher Kulla

Is this still something we want to integrate? Or should we drop it?

You are right. I am not sure what the original intent of the call was, but I don't think this API is really needed. I can't think of a case...

In this case, I would still expect `get_texture_handle` to do the work of preparing the GPU representation. If the texture is invalid, you still need to generate some representation that...

The spots where it was called before didn't really make much sense. It was only resetting the handle to null when it was not `good()`, even though a `get_texture_handle` call...

There's definitely lots of options, and not all of them are mutually exclusive. The hint to "skip big metadata" seems like the easiest path forward to me, though it is...

In theory there are only two versions of `fmod`: `float fmod(float, float)` and `vector fmod(vector,vector)` So it should be impossible to get `vector fmod(vector,float)`. Something odd must be happening at...

Ah I didn't realize that fmod was different from the others. Good catch!

+1 for making the push to remove boost entirely. Its the first "no-go" to adoption in many fields (particularly game engines).

I like the idea of making the build easier -- at the same time, it feels to me like this is kind of reinventing the wheel. I worry that this...

I did a bit of reading and some people suggest using the `FetchContent` family of functions in `cmake`. Did you investigate those? Is there a reason why you rolled your...