Christian Semmler
Christian Semmler
It seems that when running an Emscripten app on a mobile device (tested with Android Chrome, iPadOS Safari), SDL will send both mouse and touch events for the same click/tap....
This would help too: https://github.com/isledecomp/isle-portable/issues/148
Instead of relying on a `joystickIndex` and mapping that into the SDL available devices, I think we should follow the model I used for touch navigation: https://github.com/isledecomp/isle-portable/blob/master/LEGO1/lego/legoomni/src/input/legoinputmanager.cpp#L552 This queries all...
Possibly merge release and CI or share code
Not to be taken as criticism; what has been built in a short amount of time is amazing and we haven't focused on performance yet, so it's more of a...
`dynamic_cast`'s shouldn't fail. Where they do, we need to add logging (or better, an assert)
It should install the game by accepting a game disk file (or actual drive) and prepare the installation so that the game can fully run. It should also be possible...
All details and a reproducible example can be found in the original PR: https://github.com/isledecomp/isle-portable/pull/21
Open GL ES 2.0 renderer works on Emscripten out of the box, except for 2D rendering:   The main modification here is that it should be possible to provide...