Christian Semmler

Results 41 comments of Christian Semmler

Weapon damage and fall damage is already disabled via the vaultmp.esp - though your finds can prove yourself. Currently what still needs to be removed is damage caused by effects...

left: throwable weapons weapon animations in non-IS mode #67

i.e. chrono in Timer

definitely yes. in fact there is already some parts that require C++14, i.e. https://github.com/foxtacles/vaultmp/commit/7e84b8d790c65d2945338bda9e38dd957a242651 but before embracing C++17 the code base probably needs to be fixed to work with the...

basically it's still the same concept, just cleaner / maybe better performance I'm not 100% satisfied with this yet...move to 0.1b release

now a bit improved, but will drop at some point

It should be visible in the inventory (though the "inventory" UI is purely part of a server-side script so it can be changed if desired: https://github.com/foxtacles/vaultmp/blob/master/source/vaultscript/vaultplugin.cpp ). and yes I...