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NPC Ability checks mislabel fortune rolls as misfortune
Version: 3.13.5.16 No modules loaded.
When rolling a basic ability check from an NPC sheet (Strength, Dex, etc.) and clicking "Fortune", the chat card with the roll instead says "Misfortune". The roll is treated as a fortune effect though, still keeping the higher roll.
This is legacy, unmaintained code. Rolling skills is not a thing in the PF2e ruleset; I'm surprised this even survived. Skills used per PF2e rules (say, acrobatics) use the new mode, which works correctly. This is either going to be a won't fix or deprecated entirely.
Ok. I'm new to Pathfinder, so I'm adjusting still. Where would you roll a skill that an NPC doesn't have (like say Athletics)?
That's 100% up to the GM as NPC builds don't follow PC building rules. Normally you wouldn't have an NPC roll a skill like that. (Ask yourself why would an NPC attempt to do something they have no idea how to do.)
Do you have a specific example? I'll add that the only contested check in all of PF2e is initiative, so an NPC isn't ever forced to roll against a PCs roll except in that circumstance.
I'm thinking about actions like Trip/Grab. As long as the base stats are there it's probably not a big deal, since I could just roll a d20 if the situation calls for it like you said.
You might want to read a bit about NPCs in the GMG. Unless you're playing an NPC as an idiot, if they aren't trained they're asking for trouble if they try to do combat manoeuvres against a party. You can follow untrained rules if you like for PCs, but it is still going to be a GM adjudication.
Ok, thanks so much! It probably would be good to deprecate rolling raw stats on NPC sheets then. I could make a PR if need be.
Ability checks exist on NPCs because they use their ability modifier for any untrained skill check. It's a longstanding piece of technical debt that we're hoping to clean up soonish.
Turns out to be an easy fix to the bug itself, even though this code looks like it should all just die