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Effect Status Conditions are not applied when enabled on the character sheet.

Open jennis0 opened this issue 10 months ago • 5 comments

When an active effect with rider status conditions is applied by creating and/or enabling on the character sheet effects tab no rider status conditions are applied.

To reproduce:

  • Create an active effect with rider conditions directly on a character sheet active effect tab or
  • Apply an active effect from a chat message then disable and re-enable it from the active effect tab on the character sheet

jennis0 avatar Feb 13 '25 22:02 jennis0

Are you referring to the new rider statuses? Because if so this feels like entirely expected behavior - those riders should only be applied when the effect is applied which never happens for an effect created directly on the sheet, and doesn't happen when toggling an existing effect on.

roth-michael avatar Feb 15 '25 21:02 roth-michael

It's specifically the statuses which are added using the 'Status Conditions' box on the AE sheet not the 'Separate Status Conditions' box (which in retrospect might be what is meant by rider?). I'm assuming this is a bug rather than intended behaviour as the description on the AE sheet indicates that "While affected by this Active Effect, the target will be treated as having these conditions..."), which seems to imply it should apply any time the effect would be toggled not just on application.

jennis0 avatar Feb 15 '25 23:02 jennis0

I see. That, too is expected behavior. The conditions themselves will not toggle on, but any mechanical effects should still be applied. For instance, try doing your tests with invisible or blind.

roth-michael avatar Feb 15 '25 23:02 roth-michael

While I do see that mechanical effect I'd still raise this as something that should be fixed as it's quite an undesirable behaviour for a couple of reasons.

  • If an effect is applied by an item/activity and the chat card then the conditions are added so there's an inconsistency in behaviour that I think is quite confusing for the user (particularly for players who aren't likely to delve into the details of the AE system)
  • It would be really useful to highlight whenever non-mechanical conditions are applied as otherwise a player has no way to actually tell that those non-mechanical effects are in force! I was going to give Concentration not being applied as a concrete example but on testing it looks like Concentration actually isn't automated by AE at all...

jennis0 avatar Feb 16 '25 00:02 jennis0

Sure, fair. In which case: Duplicate: #4478

roth-michael avatar Feb 16 '25 02:02 roth-michael