Add finesse to flying snake bite attack.
Fixes #2735
Add finesse property to flying snake bite attack.
Rather than setting this one weapon to finesse, perhaps we would be better served by implementing some of the suggestions from #2735? I'd propose that for any weapon of type 'Natural' with the attack ability modifier set to 'Default' that it should use the highest of Str/Dex automatically (min 0). Exceptions could be handled by setting an explicit ability, or by using attack.flat proposed in #2592.
We'd have to evaluate any disruption this might cause for pre-existing Actors using natural weapons but I'm hoping that (a) natural weapons are rare on non-NPCs, and (b) that it will produce the correct result in most cases.
Should now be resolved with #5935