foundryvtt-starfinder icon indicating copy to clipboard operation
foundryvtt-starfinder copied to clipboard

A community maintained implementation of the Starfinder Roleplaying Game for Foundry VTT.

Results 182 foundryvtt-starfinder issues
Sort by recently updated
recently updated
newest added

- [x] -Add Weapon Category Attribute (e.g. Soldier gear boost, Bullet Barrage adds +1 insight to projectile damage) - [x] -Add @ reference for Armor Max Dex modifier (e.g. Dexterity...

feature request

Currently only base container items have the ability to open/close. Magic/Tech//hybrid etc. items with containers in them should get this ability as well for management.

feature request

Spells in the title have level 6, though as stated in their description, they should be level 9 spells. Also might be convenient to add 7-th level for the purposes...

compendium

For items that consume a charge on anything other than per attack, it would be handy to have a button that that can be manually clicked to consume the appropriate...

feature request

No modules. lvl 7 technomancer, 18 int, 16 dex and spell focus, casting lvl 3 (not variable level spell) Explosive Blast. DC should be 18 (4 from int mod, 1...

bug

In Pathfinder first edition there is a system where attacks (as they are different from equipment in that system) and other actions can be assigned to a quick action bar,...

feature request

Attacks dragged to the macro bar ![image](https://user-images.githubusercontent.com/2079751/149209490-9181cda1-2808-4cbb-9597-cdd2a6b44093.png) They are always public, ignoring your default setting above the message box This is tragic for GMs who don't want to share their...

bug

Currently the currency fields are just text boxes that accepts numbers. It would be nice to be able to add or subtract to that number without having to pull up...

feature request

There's currently no modifier that can be added that applies specifically to healing. Example use would be Treat Deadly Wounds, where, depending on the medicine check, the healing amount can...

feature request

Currently if you want a spell to do something other than pure damage it has to be a feat or applied manually.

feature request