foundryvtt-starfinder
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A community maintained implementation of the Starfinder Roleplaying Game for Foundry VTT.
This PR will add mech items and sheets to the system. Item Sheet Checklist: - [x] Mech Frame - [x] Mech Limb - [x] Mech Power Core - [x] Mech...
**How to reproduce:** - have an actor on a scene (reproducible with both, PCs and NPCs) - open the actor sheet and drop an item from the inventory to the...
- [x] Replace all global scope foundry util function calls with properly namespaced calls. (e.g `duplicate` -> `foundry.utils.duplicate` - [x] Defer to new core measurement tools - [x] Replace references...
**Describe the bug** Improved Unarmed Combat feat does not affect unarmed strike or natural weapons. I have Vesk 5lvl who has unarmed strike and natural weapons. After learning improved unarmed...
This checklist if to show what is in the pull requests already, and what still remains to be worked on. If an item is marked WIP, it can still be...
Different items Hybrid/Magic/Tech/Goods can have need for the actions item menu, to track active state, or to track usage. Also there are some items that have both passive and active...
Similar to what 5e and Pathfinder do, it would be nice to have a button under the chat dialogue to set a set template for a spell/ability if applicable. 
Currently equipment nave no poisons, drugs or similar consumable items, while thile items exist sinse core rulebook. Adding it will be very useful.
Moved the structure defined in `game.sfrpg` to a variable definition `moduleStructure`, then passed that first to `globalThis`, then add `engine` and pass to `game.sfpg` in the init hook
**What item is incorrect/missing?** Compendium.sfrpg.class-features.Item.rcvZUePhbAqT3JnJ Unleash Magic (Sp) **What book is the item from? What page is it on? If possible, include an Archives of Nethys link** Galactic Magic Page...